Fresh content from your friendly neighborhood N-Siders
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Pardon our hiatus
If you'd told me a month ago that E3 would end and there'd be absolutely nothing worth writing about, I'd have called you a liar.
But here we are.
After a profoundly disappointing show, we N-Siders are finding ourselves a bit unmotivated and a bit preoccupied with our own personal lives. I apologize for the large gap in new content, as this new frontpage was hardly intended to go stagnant this quickly. Rest assured: you haven't actually missed out on any breaking news, as the typical post-E3 information lull has been especially deafening for Nintendo fans this year.
Give us another week or two, and we'll be back on our feet. We've got a few interesting pieces in production, and I'll be rolling out some of the new content indexes I promised back during the show.
Until then, why not poke around in some of our more popular forum threads, including rants, holograms, and lists that will totally never reach 2000. -
E3 day three: It's over!
E3 2008 has come and gone and it's finally time to say goodbye to one of the most memorable shows in recent history. The specific nature of the show this year may be questionable, however, as there was so much wrong that it begs the question of whether or not the show will even return next year.
In E3's past, there would typically be a sign with the dates for the next E3—last year there was no such sign, and this year had a sign, but no dates, leaving the door wide open for wild speculation and discussion on whether E3 is still relevant to the industry.
E3 2008 registration was late this year. It was only in May that invitations went out and it gave less than two months for outlets, and presumably companies, to prepare. This turnaround was very apparent in the show this year, as even though the best parts of last year were retained, it was still very much a headache trying to figure out which companies were where, and which room you had to be in for your appointments. Companies like Ubisoft had more than one meeting area which made it difficult to accurately attend the correct meetings on time.
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NPD: Wii takes #1 spot in U.S.
In what must come as a pleasant PR opportunity considering the beating Nintendo's been taking in the enthusiast press over their decidedly casual-centric (and, in the case of Wii Music, just plain WTF-ish) showing at E3 this week, Nintendo announced yesterday that by sales tracking outfit NPD's reckoning, Wii has taken first place among consoles in the U.S., beating out Microsoft's Xbox 360 and its one-year lead.
Wii sales for June totalled a rather ominous-sounding 666,000 units sold, bringing LTD totals to nearly 10.9 million in the 20 months since the system's launch. Nintendo DS put in a good showing as well, moving over 783,000 units.
Six of the top 10 best-sellers for June are Nintendo-platform games as well. DS's Guitar Hero On Tour took the #2 spot, Wii Fit #4, Wii Play #5, Mario Kart Wii #6, LEGO Indiana Jones for Wii #7, and LEGO Indiana Jones for DS #9. -
N-Sider sits down with Nintendo of Canada
N-Sider had a chance to speak with Nintendo of Canada representative Matt Ryan yesterday regarding this year's E3 showing. After the jump, we talk about the MotionPlus, Animal Crossing, and games for "core" gamers.
We also find out a little bit about Earthbound ("something's coming"), WiiWare demos, and the nature of Wii Music.
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E3 day two: Playtimes and questions
The second day of E3 didn't start for me until 1 p.m., where we had our interview and play session with Nintendo of Canada's Matt Ryan. I was really looking forward to sitting down and asking some of our more pressing questions about what happened at the press conference, and other questions that would hopefully pry some answers out of the impenetrable fortress that is Nintendo's "no comment" policy of years past.
We'll have a full transcript of the interview posted shortly, so you'll be able to see for yourself some of the answers we were able to secure.
Besides the interview, our play session got to run a little long today (thanks again, Andrea) and I had a decent amount of time with some of Nintendo's offerings.
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